VR Interaction Kit Documentation
Complete Documentation for VR Interaction Kit Customization
This documentation provides detailed instructions on how to customize various objects, widgets, and UI components using the VR Interaction Kit in Unreal Engine.
How to Create Objects for Inventory
Follow these steps to create objects for your inventory:
Navigate to the Inventory Components:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_Inventory > Blueprints > Components
Create a Child Blueprint:
- Right-click on BP_Base_InventoryComponent.
- Select Create Child Blueprint Class to create a new blueprint based on the base inventory component.
Customize the Child Blueprint:
- Open the newly created child blueprint.
- In the child blueprint, select the Static Mesh component.
- Change the Static Mesh to the one you want to add to the inventory.
Save and Test:
- Save the blueprint after making changes.
- You can now use the child blueprint in your game’s inventory system.
How to Change the Main Menu
Follow these steps to modify the main menu:
Navigate to the Main Menu Blueprint:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_MainMenu > Blueprints > Components
Open the Main Menu Blueprint:
- Locate and open BP_Spawn_MainMenu blueprint.
Modify the Widget Class:
- With BP_Spawn_MainMenu open, locate the Details Panel.
- In the Details Panel, find the Widget Class property.
- Change the Widget Class to the new widget you want to use for the main menu.
Save and Test:
- Save the blueprint after making changes.
- Run your project to see the updated main menu.
How to Add Objects
Follow these steps to add objects:
Navigate to the Object Interaction Blueprints:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > ObjectInteraction > Blueprints
Create a Child Blueprint:
- Right-click on _BP_Base_Object.
- Select Create Child Blueprint Class to create a new blueprint based on the base object class.
Open the Child Blueprint:
- Open the newly created child blueprint.
Add a Static Mesh:
- In the child blueprint, select the Static Mesh component.
- Change the Static Mesh to the one you want to add to the object.
Add Scene Component:
- Add a Scene Component to the blueprint if needed.
- Click Add Component and select Scene.
Add Child Actor to Scene Component:
- Select the Scene Component.
- From the Details Panel, click on Add Child Actor.
Set the Static Mesh:
- Select the Static Mesh component again and choose the static mesh you want to use.
Save and Test:
- Save the blueprint after making changes.
- Run your project to see the new object in action.
How to Change Static Meshes
Follow these steps to change the static meshes for various interactive objects:
Navigate to the Components:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_Physical_Object_Interaction > Blueprints > Components
Here, you’ll find interactive objects like:
- Push button
- Three types of doors
- One drawer
- Two types of levers
- One lamp connected with a push button
- TNT
Change Static Mesh for the Push Button:
- To change the mesh for the Push Button, locate BP_Button and open it.
- In the Components panel, select the Static Mesh component associated with the push button.
- In the Details Panel, change the static mesh to the one you want.
Save and Test:
- Save the blueprint after making changes.
- Test the object in your project to ensure the new mesh appears correctly.
How to Add a New Object
Follow these steps to add a new object:
Navigate to the Grabber Blueprints:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_Grabber > Blueprints
Create a Child Blueprint:
- Right-click on BP_ObjectInteraction_Base.
- Select Create Child Blueprint Class to create a new blueprint based on the base object class.
Open the Child Blueprint:
- Open the newly created child blueprint.
Set the Static Mesh:
- In the child blueprint, select the Static Mesh component.
- In the Details Panel, select the static mesh you want to add to the object.
Save and Test:
- Save the blueprint after making changes.
- Run your project to see the new object in action.
How to Customize a Slider
Follow these steps to customize a slider:
Navigate to the UI Blueprints:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_PhysicalUI > Blueprints > UI
Open the Slider Blueprint:
- Locate and open HUD_Slider in the UI folder.
Customize the Slider:
- In the HUD_Slider blueprint, find the Slider component.
- Select the Slider component in the Hierarchy or Components panel.
- In the Details Panel, locate the Style section.
- Customize the slider’s appearance by adjusting the properties within the Style section (e.g., Slider Bar, Thumb, and Background).
Save and Test:
- Save the blueprint after making changes.
- Run your project to test and see the updated slider in action.
How to Change a Widget
Follow these steps to change the widget:
Navigate to the UI Blueprints:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_HUD > Blueprints > UI
Open the Mini Map Widget:
- Locate and open WBP_MinMap.
- You can now customize this mini map as needed by modifying the layout, icons, or other elements.
Open the Status Widget:
- Locate and open WBP_Right_Status.
- Customize the status widget to display relevant information like health, stamina, etc.
Save and Test:
- Save both widgets after making changes.
- Run your project to test and see the updated widgets.
How to Customize Widgets
Follow these steps to customize the widgets for the map and controller:
Navigate to the UI Interactive Blueprints:
- Go to the Content folder in your project.
- Then, navigate to:
Content > VR_Interaction_Kit > VR_UI_Interactive > Blueprints
Customize the Map Widget:
- Locate and open the Map Widget blueprint.
- The Map Widget contains four buttons to control the camera movement.
- Customize the button styles, text, and functionality for controlling the camera.
Customize the Controller Widget:
- Locate and open the Controller Widget blueprint.
- The Controller Widget contains three buttons (to change the light color) and one slider (to control light intensity).
- Adjust the button functionality and slider settings to suit your needs.
Save and Test:
- Save both widgets after making changes.
- Run your project to test and see the updated widgets.
By following these steps, you can easily customize various objects, widgets, and UI components in your VR Interaction Kit project.
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