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AR Furniture Documentation

AR Furniture Documentation - Unreal Engine - Asset - Unofficial Documentation - Ocean Interaction
Discover how to customize and expand the AR Furniture asset in Unreal Engine. AR Furniture Documentation covers everything from changing meshes and UI images to adding new elements with ease. For step-by-step visuals, refer to the video tutorial.

AR Furniture Documentation

Overview

The AR Furniture asset provides tools to visualize and interact with 3D furniture models in augmented reality. This documentation outlines the steps to modify meshes, integrate user interface (UI) images, and add new meshes and UI elements to the project.

For further assistance, refer to the accompanying video tutorial.


How to Change a Mesh

  1. Navigate to the Mesh Blueprint

    • Path: Content/Blueprints/Mesh
    • Open the BP_Object blueprint.
  2. Modify the Select Node

    • Go to the EventGraph in the BP_Object blueprint.
    • Locate the Begin Play node.
    • Update the values of the Select node to change the static mesh.
  3. Set the Static Mesh

    • Assign a new static mesh to replace the current one.

How to Change Mesh with UI Image

Change the Mesh

  1. Navigate to the Mesh Blueprint

    • Path: Content/Blueprints/Mesh
    • Open the BP_Object blueprint.
  2. Modify the Select Node

    • Go to the EventGraph in the BP_Object blueprint.
    • Locate the Begin Play node.
    • Update the values of the Select node to change the static mesh.

Change the UI Image

  1. Navigate to the UI Blueprint

    • Path: Content/Blueprints/UI
    • Open the WBP_Default blueprint.
  2. Select the Desired Image

    • Locate the image you want to change.
    • In the Details panel, under Appearance > Style, modify the image for the following states:
      • Normal
      • Hovered
      • Pressed

How to Add Mesh and UI Images

Add a New Enum

  1. Navigate to the Enum Blueprint

    • Path: Content/Blueprints/Enums
    • Open the Enum_ObjectType blueprint.
  2. Create a New Enum

    • Use the new button located at the top-right corner to add a new enum.

Setup the Mesh

  1. Navigate to the Mesh Blueprint

    • Path: Content/Blueprints/Mesh
    • Open the BP_Object blueprint.
  2. Modify the EventGraph

    • Go to the EventGraph in the BP_Object blueprint.
    • Locate the Begin Play node.
    • Update the values of the new node to add a static mesh.

Setup the UI

  1. Navigate to the UI Blueprint

    • Path: Content/Blueprints/UI
    • Open the WBP_Default blueprint.
  2. Add and Arrange UI Elements

    • Click on any object image in the hierarchy panel at the bottom left corner.
    • Copy and paste an existing button and spacer.
    • Arrange the new button and spacer as needed.
  3. Create On-Click Events

    • Copy and paste code from an existing object button.
    • Modify the object type to the new enum created earlier.
  4. Update Button Functions

    • Open the Reset Object Select Button function and copy-paste code for the new button.
    • Open the Set Object Select Button function and copy-paste code for the new button.

For any issues or further details, please refer to the video tutorial or contact support.

Tutorial: Link

Tags

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