Table of Contents

AR Single Image Tracking

AR Single Image Tracking - Unreal Engine - Unofficial Documentaton - Ocean Interaction - Logo
AR Single Image Tracking provides a fast, easy and complete image tracking solution.

Description

Demo App Link: Link
Documentation: Link
DISCORD SERVER: Link
AR Multi Image Tracking: Link
Complete AR Image Tracking Solution: Link

 

AR Single Image Tracking provides a fast and easy-to-use image tracking solution.

  • It provides a ready-to-use template for faster and easy access to AR Image Tracking,
  • In addition, it provides 6 different demos that show different use cases with different functionalities.
  • It natively provides robust Tracked image object handling (Creating and Removing objects based on Image tracking).
Use cases
  • For quick AR prototyping for Image Tracking.
  • Default image tracking functionality with the custom asset. (with the help of a template).
  • AR Business Card.
  • Learning AR Image Tracking Functionality.
Learning
  • AR Image Tracking features.
  • How Image Tracking works.
  • How to Track Images effectively.
  • To know what different types of functionalities are available in the Unreal Engine for Image Tracking.
  • How to integrate image tracking with other components.
Template
  • AR Image Tracking Template provides a ready-to-use template for faster and easy access to AR Image Tracking,
Demos
Demo 01
  • Tracked Object Editing.
  • Demo 01 tracks the image and places a tracking object (Chair Mesh) on top of it.
  • Users can make updates in the tracking object. In this demo, there are three sliders to change the color of the chair mesh.
Demo 02
  • Tracked Object Components access.
  • Demo 02 shows how you can implement and access the features related to tracked object components, such as changing the mesh of tracked objects.
Demo 03
  • Tracked Object Transformation.
  • Demo 03 showcases how to change tracked object transformation. In this demo, users can change the scale and rotation of the tracked object.
  • The same method can be used for changing the location of the tracked object (it’s very uncommon to change the location of the tracked object).
  • For changing the size of the mesh: pinch two-finger.
  • For changing the rotation of the mesh: swipe on the screen with one finger.
Demo 04
  • Tracked Object Skeleton mesh with animations.
  • Demo 04 showcases how to use skeleton mesh and animation on tracked objects.
  • Users can change the animation of the tracked class at runtime with different animation buttons in the UI.
Demo 05
  • Select Virtual Objects in the real world.
  • Demo 05 provides image tracking with object selection that is placed in the real world.
  • When the user touches the screen, it checks if the user has touched the virtual object placed in the real world. If the user has touched the virtual object, it runs specific code. In our demo, we just simply play sound (it can be any functionality).
Demo 06
  • AR Business Card.
  • Demo 06 provides AR Business Card Demo/Template.
  • When the user scans the business card, it shows the backside of the card with the animation.

Technical Details

Features:

  • Ready to use Template.
  • 6 different demos.
  • Easy to use.

Number of Blueprints: 34

Input: Included in the project.

Supported Development Platforms:

  • Android: Yes
  • IOS: Yes
  • Windows: Yes
  • Mac: Yes

Tags

ocean interaction, unofficial documentation, unreal engine, c++,  AR Single Image Tracking, AR Development, Unreal Engine AR Development, Unreal Engine AR, AR Development using Unreal Engine, A

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